In this project I did shaders for UI. Adjusting PBR. Setting up workflow and doing tone mapping / color grading. We needed to be able to work multiple disciplines on the same level concurrently  so I  modified the exporter script so that we were able to use multiple files for each level.

One of the things i did for this project was a ammo counter.

A blood splatter effect made with the Flip solver in Houdini

Velocity aligned particle shader that unfortunately didn't get in. Pyro simulation. Sprite sheet done in Houdini.

Y-axis flat locked particle shader for the spawn effect.

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