Hyperbeat was the first game I did as the role as techical artist. I had a great time developing scrips to improve the workflow in Maya and other. I also developed some effects and shaders like the tailpipe fire and the beating planets.
Tailpipe, Shaders with beat, Planet and atmosphere shader. tools for export of models from Maya, Helping out where ever it have been needed.
You are welcome try it out if you have a PC. It wont take that long time to play though it and it's quite enjoyable :-) 

A node system to randomly distribute a set of magical symbols on a texture 

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