This is a low-poly model at 17079 tris. I used 4 x 2048 textures: albedo, normal, emissive and a packed AO, roughness and metalness. Modeled in Maya. I decided to render it in Unreal to be able to adjust shaders and to setup a proper environment for it. I also did some  adjustments in Photoshop. I'm fascinated by the soft organic shapes of the car design in the 1950's.
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