This was a project we did in 10 week at 50% of our time.
I this game I was involved in setting up the overall workflow. The exporter script for maya was extended to handle animations and bind poses. I created the modular system and some of the modules for floor and walls including texture creation with Substance Designer. We needed some way of handling the floor modules more freely so I create a world space mapped shader for these textures. To indicate the importance of sound this this game we felt it to be important that this should be visualised so I created a shader for this as well. A depth map based fog was me as well. A Houdini tool for placing cables was fun to do.
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